I don't particularly want to depend on invasion though, that still seem immersion breaking to me (after all, it'll keep being a faction until I'm done with them). Go to the config file, likely similar to C:Program Files (x86)Fractal SoftworksStarsectorstarsector-coredataconfigsettings. 2. Yes. r/starsector • Transfer all items not working. I think all AIs are omega, and there really isn't a distinction between them except for the intelligence and capabilities of the core hardware they're installed within. 95. All of the controls that aren't immediately intuitive have a description so if you can't find a command or don't know what a button does, you can check it out in the Controller Settings menu. Autofit is pretty solid when you don't know yourself how to load ships out. Key points for boosting auto ships, all together nets you 65% CR. h - Campaign content expansion. default to transfer_all_items_settings. - Allow the Remnant Station to support artillery stations from Industrial Evolution. Download and install this mod. 8a. It did in Beyond The Sector, I've had many encouters where there were multiple [DORITO] fleets. 95 colonies should be made, just make to cap every planet with a commerce. BPs have to be sold on the black market regardless, even if you sell them on the open market to a pirate base. WimRorld exorcises daemons as a hobby • 1 yr. a small guide to adding items in savegames. This way, if you buy weapons and find out they are not to your liking, you can undo everything with a full refund. After that, you’ll have to struggle with setting up a proper income. 95a. Colonize, get a super early jump start on colonies, get population bonus from friendly planets in-system, get free defenses from pirates. you can edit your save file and add blueprints. 2. Overhauls. Once in the game, you can summon the console with control+backspace and enter your commands. So a full credit is at least $40, but very likely more. Question about transferring items quickly. Starsector! Join thousands of players in a massive online community. 89%. Here are some possibilities: Salvaging derelict domain probes or facilities. data in the saves/common/config folder and set "enableAutosaves" to true (this file will only exist after you have launched the game with Autosave enabled at least once). Even if you built other things at the base that also needed supplies, like a waystation, it's. Yes, if you sell them blueprints the pirates will eventually start using them in their fleets. I have a bunch of seeds like that but they're all vanilla. Then position them on all the different industries. No more scrolling around, squinting at the small grey text on the dark background and muttering ABCs under your breath, no more! Why this isn't in the base game is something I'll never understand. 51K subscribers in the starsector community. You also get 3 special. Same with luddic enhancement. But I do agree that waystations fuck. r/BaldursGate3. Just off the top of my head, Hazard Mining Incorporated, Roider Union, Mayasuran Navy, and XIV Battleground are all faction/ship mods I've used in recent. 95a] Transfer All Items v1. Got it, just wanted to make sure I was not missing anything or if it was that simple. 0 starship legends 2. mkv file with Japanese audio (I tried it with a few different anime . So what you read there is now called "colonies", and "outposts" are still around as easy to set up gas stations. AFAIK if you build up. Hegemony or ScyNation always seem to knock them out within a few cycles, and their resurgence attempts are hilarious and seem to attempt to overthrow silly shit like Oasis or Chico. 1, all under-construction shield generators would be instantly completed; as a side-effect, this mod is no longer compatible with Starsector 0. The more commonly balance tweaked information is in the ship_data. 05. In a mad dash to escape you eject thousands of crew into the cold vacuum of space to save your sorry skin. You can do this via console commands by typing in "list special", this will give you a list of all special items, most which will be blueprint packages. The Wolf is a stereotypical High Tech ship and a Pulse Laser has reasonable range. Using the Industrial Evolution mod, I found an automated shipyard while exploring that needed 10k metals, 4k ship components, and 1k heavy machinery. It was originally just meant to be a joke to see what I could do, but now I can't stop myself. If I sell to Chalcedon I pick up cheap transplutonics to sell somewhere else, if I sell to Umbra I buy cheap crew and marines. Instead, the mod simply warns you when you haven't saved in a while. Increases the number of industries that can be installed on the planet by 1. For a full list of supported commands enter 'help' in the console. Mods are great and all, but they usually increase the difficulty of the game, and may or may not cause issues depending on what you decide to download. Open up "campaign. Acquiring special items can be difficult as they are somewhat to very rare. 95. Transponder Off - Turns off fleet transponder on when transitioning to hyperspace, keeps Sustained Burn on during Active Sensor Burst, adds options for auto-scavenging at debris and auto-surveying when close to a planet, plus more vanilla settings tweaks. The Mod Pack is broadly compatible with faction mods, Nexerelin, etc. Added the new weapons to some variantsStarsector provides examples of: Absent Aliens: Humanity is the only known sapient organic species and the only suggestion that this even might not be the case is a bit of in-universe speculation in the Onslaught's codex entry suggesting that some people believe the Onslaught was created to defeat some now-forgotten alien threat. )>Starsector>starsector-core>data>config>settings. The Red Planet - Unique colony building blueprint if you defeat the defensive fleet. Maybe dragging the cursor vertically could even transfer all the items in the horizontal row in that the drag was started. 14865315874. Re: Seeds and such. 9. ) Find the planet that you want to edit. Industrial Evolution. The first world will have: Farming - Special item is called "Soil Nanites". 1, all under-construction shield generators would be instantly completed; as a side-effect, this mod is no longer compatible with Starsector 0. Simple in theory, but there’s enough people out there that you’d run into every possible scenario. Having played only a couple hours, it's a much less tactical approach and much more focused on mechanical skill, which for me is quite tiring. - Campaign Features: - Take out loans at any Kesteven market. The inital contact will start once the Player is Level 10. You will encounter unique events when salvaging derelict entities, three additional types of discoverable stations, a new superstructure, campaign. Trade occurs between markets, each of which can be a planet or a station, and. You can Shift + Click LMB to buy one unit. It used to be called Starfarer. 563 votes, 11 comments. A: Astral, Onslaught, Player controlled Conquest All three are awesome strike ships with huge alpha strike potential at any time. What is Starsector? Starsector is a single-player sandbox style space role-playing game with strategic elements. Planet Search. Others will be very happy to buy them from you. You can then use the “RemoveCondition” command to remove the condition after. It also includes endgame. Salvaging as a career involves going to uninhabited systems and searching for abandoned stations and Domain-era probes. Skill Changes, Part 1. You can Ctrl + Click LMB to buy up to or sell down to your cargo capacity. Once you enter, "Consider your military options" -> "Launch Raid" -> "Try to acquire valuables" -> Select the colony item and launch the raid. e. just add it after the rest of your items, now however! you need to change 2 things in these here lines befor saving or youll just get errors making your save useless! the line <CIStack z="119592" needs to. redditvich • 1 yr. 3. It's a utility mod and can be added or removed. Profit. The main purpose for this guide is to give newer players a reference to help them build towards their own playstyle. Skills that affect the piloted ship may be upgraded to Elite once unlocked, providing additional benefit at the cost of a story point. Salvage fleets don't need a huge escort (but definitely need some). also oftentimes mod updates break saves and i have to start a new run. 7 or higher), or Linux. 95a] Transfer All Items v1. Apparently they're working on it, but for now there's no change. ago. I've seen in a couple SS videos where the player was able to just "Shift-Click" all of his inventory to move in one single batch, just like in windows explorer. [deleted] • 3 yr. On top of this, that intel screen will let you know ALL possible factions that can join that alliance. Experiment to find out what works for you. I remember early-game I found some, which I sold, but. You might need to input your CD key again. delivery mission (based on your cargo space) - this is the golden mission; with a few colossuses or an atlas or two you can get it to a 500k delivery mission that you can use 1 story point (100% refunded) to boost to around 700-800k. LazyLib is a library required by most other Starsector mods. you put the archived file directly into the mods folder. 80%. The BattleTech strategy game that came out a few years ago captures a lot of the spirit of MechWarrior 2. You do not need to manually move the goods to other markets to profit from exports. Current features. All vanilla installable items will increase pather interest, and - as there's a limit on how many colonies the pathers have active cells on - this can decoy attention away from your own colonies. Beyond the sector adds some end game content. Then add the item, for example, Alpha Cores. 0 with ease and take your gaming experience to the next level. Do the main menu Tutorials. you can open it with ms excel. Weird Behavior In Clamshell Mode. Starsector's commands are very similar to how MechWarrior 2's standing orders worked (though MW2 didn't have limited command points). This mod adds a search box to the planet list. 95a] Transfer All Items v1. You can set forced autosaves to happen. Starsector is an open-world single-player space-combat, roleplaying, exploration and economic game. Intended as a reliable. Installed in population. json Open that sucker in a text editor like NotepadTransfer all items, saves you a lot of effort storing weapons n such. - Unlock an Artifact exchange for special items after some quests. 1a] Common Radar v2. e. 95. 000 per month, though an early colony (size 3 market, they grow slowly) can rake in. Kyeltziv Technocracy is probably the most 'light' out of these, adding one faction and not much else, but what it adds is solid. 8. . 05 with ease and take your gaming experience to the next. Step 2: You need the ID of each unique ship in the. Mod Details This mod adds the "Adversary", a player-like faction equipped with nearly all vanilla ships, weapons, fighters, and hullmods. Orbital bombardments are useful if you want to kill everyone fast once you reached the endgame with super fleets and colonies making nearly millions per month. Ships: Pegasus: Back to 4 large missile slots, weee! Hull no longer has the exceptional property of letting missile hardpoint weapons rotate. 1 release, meaning it’s focused on polish, bugfixing, and quality-of-life improvements – but more than the normal share of new features and sweeping changes. ago. Items you can give yourself via the console command mod. r/starsector • Why cant Colony Items be produced anymore (Lore-wise). e. Related to this (when your game is working -smile), you can transfer command between ships in combat, which. Search. yes , it doesnt need to be in same system. Unfortunately, there is not one complete answer. Planets in same system share their fleets, so having several colonies in the same system helps with this layer. What you WILL deal with is rebellion and recent unrest, though if you supply the colony's administration with supplies, weapons, and marines, the government will win. Kris_xK • 24 days ago. This advice looks quite useful for smuggling quests and satellites. Unique Features: - A soft power corporate faction, with a line of advanced mixed tech ships. install directory (C: drive, etc. 91, or had, say, Nexerelin, and your laptop is version 0. Moving inventory QoL. It works as you'd expect. Memory: 3GB system RAM. Alliances offer mutual assistance in times of war. You'll have a small UI element open that you can drag to purchase varying amounts of the product. Put it in the mods folder and make sure it's tagged in Starsector's launcher. A player controlled Paragon with a Radiant escort will tear through 90% of what the game has with ease. Check how much fuel and supplies you need for the journey, calculate the costs (Usually 25*1. You have to extract the contained folder into your starfarer/mods/ folder, and then select the mod you need via the game launch menu. minno SPOILER A full list of items that can be installed in colonies Orbital fusion lamp: Installed in population. I'm playing an . Trade is a means of exchanging goods between planets and stations, with intermediary participants sometimes (but not always) collecting a profit from the process. Only happens when searching for words or phrases in a subreddit. It would be a great QOL feature if shift+clicking and dragging the cursor over multiple stacks would move them all. Low Tech Expansion, Midline Expansion, etc. The Auto retreat command hullmod will force the ship to retreat when below a certain hull integrity level. sh. Suspicious_Expert_97. json. The answer to your question is in the 2nd world. Nothing you keep in your personal storage, whether it is the rented storage at a colony or an abandoned station, will ever be remove by anything besides yourself. Logged xenoargh. 2Git RepositoryRequires LazyLibSupports Version CheckerWhat is this?Transfer All Items is a mod for quickly transfer multiple items. I'm not sure if you can transfer the planet through purchasing governorship - my instinct is no because it'll still technically be under that faction so you. Adds 5,945 thematically-appropriate names to Starsector for the game to use when generating procedural content: 2,925 names for NPCs (i. 16rc2 transfer all items 1. Move any downloaded or created resource packs to the folder that opens. The most valuable of them all, you could practically buy a flotilla of Auroran warships and still have enough credits for other supplementary needs. Planet Umbra Has an interesting quest for the pirates. Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources; Upload permission You are not allowed to upload this file to other sites under any circumstances; Modification permission You must get permission from me. Cruisers also don’t benefit quite as much from ITU, which generally pairs well with large weapons. Transfer the save files via USB, or even better, a shared cloud storage location. Presumably, you can find enough room for one person and a little. Hypershunt tap. Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources; Upload permission You are not allowed to upload this file to other sites under any circumstances; Modification permission You must get permission from me before you are allowed to modify my files. Good colonies can pull in around 250. Guide att Reddit Starsector is a game for lovers of the Sci-Fi genre. The only resource I found to move the items, it moves behind the visual interface not displaying the buy and sell items on the screen. Make sure this mod is enabled 3. Pick a commission with the faction that lays claim on those planets. Images. 1. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. given higher relations. Being able to transfer items by holding ctrl+mouse and dragging over items to instantly transfer the stack, instead of having to ctrl+click on each individual stack of items. Maybe have it disappear on size 5 when player cannot abandon the planet anymore, or let the player abandon a decivilized planet regardless of. As a bonus, all sales for weapons are not final until you exit the refit screen for that ship. 96a] Console Commands v2023. 9. Starsector version 0. ago. For real though, best way to deal with Hostile Activity is to just ignore it completely. 1 I have my subtitle preferred language set to English and the subtitle mode set to "Smart". Using Ai cores for industries in 0. Transfer all items not working. mkv's) and it doesn't display the subtitles. I cores you have into salvaged Remnant ships you own. json. So each month you get the full 100% of whatever is found instead of the ruins decreasing in value over time. In general, I favor the Supplies & Fuel-mechanic. Join. You'll know a blueprint has been added to their fleets. e. Hull restoration also has some pretty insane synergy with the "Field Repairs" skill prior to. Go to starsector r/starsector. (This method works on any launcher; it will automatically open the. ago. This also includes the ability to install multiple mods at once. This small mod is aimed to expand the use area of new Special items, added in 0. so i got the new 0. csv. ago. It gives more usability for these items and options for those who don't play the colony game. Elevate your Starsector gameplay with the [0. What happened to quick-item swapping with alt? I’m not sure whether this was a feature or a part of a mod I had installed, but I could hold alt and move any item I passed the cursor over. It'd annoy to many players. There probably is, I just don't know of one. 2 (2021/03/27) Mod, the choice for serious players seeking advanced features and customization. just add it after the rest of your items, now however! you need to change 2 things in these here lines befor saving or youll just get errors making your save useless! the line <CIStack z="119592" needs to. To install new res packs, click the Open Resource Pack Folder button at the botton. If you want to enable autosaving, edit lw_autosave_settings. I've tried every combination of shift/alt/ctrl and left/right clicks, but nothing works. Conversly, if an enemy is dealing with rebellion, sell those items on that colony's black market to help the rebels win, which will turn the world into independent controlRe: Mod Index (Categorized) Each mod comes in a zip or rar archive file. Elevate your Starsector gameplay with the [0. Yes I should've been more specific, thanks. While the commands themselves aren't case sensitive, arguments are. When you've added the ones you want, enable them from the little "mods" link at the bottom of the launcher. Maybe someone else might know how to change the save game location so you can do this automatically. Get app Get the Reddit app Log In Log in to Reddit. Premium Explore Gaming. Avoid mods for a first playthrough. Atlas does. The technocracy's ships are focused on long-range combat and support drones, as well as a small number of powerful fighters, but they have narrow. You can hold + Hold Down LMB to get a slider and select how much of a given good you want to buy or sell. 1a is now out! This is a . 5 (mirror)View source code and progressSupports Version CheckerThis mod requires LazyLib to function!Trying to calculate direction using vanilla's system of icons around. If the original save was in. Yeah, well, fuel is cheap and my colonies profitable. Logged. 2D RPG/Trade/Fleet Combat Game. Version 3. If you want to DIY access to this mod it is pretty easy. 0 = Renamed the tags for all files from sv_ to stardust_ (this will break saves!) Art pass on all of the Frigates Some minor balance tweaks v02. The Armament Support System consumes AI. While the commands themselves aren't case sensitive, arguments are. Elevate your Starsector gameplay with the [0. It was 4-6 turns of ground combat. Download the archive for each and extract the contents to /starsector/mods. /starsector. First, make sure you properly modified the file setting the allocated memory for the game. e. I found it, look here. 0. There are benefits to colonizing already claimed systems; 1)A growth bonus to your colony for another larger colony in the same system, 2)High accessibility for being in the core worlds, 3)Weak patrols that create debris fields, 4)Close port (with constant shortages) to sell unwanted goods at high prices. Just a little heads up to mention some general naughtiness somewhat related to the last post above. With over 800 million mods downloaded every month and over 11 million active monthly. r/starsector. Removed extra crew bonus. Rzabat • 2 yr. In some cases, it works well and you have an interesting. 1. You can also hold Shift and click repeatedly to pick up single units of the product. Shift+clicking a stack of items sells/transfers it. 2. Where earth is destroy by a blue alien and a ship escape with all earth seed,animal dna , knowledge and has the capability to build a planet. Pressing Up, makes the menu goes a. Join a faction to gain useful support and represent them in war and peace, or start your own. Additionally, useless items like fuel, supplies, metals, and other tradable goods are removed from the loot pool and replaced with much more. Interdiction pulses can be avoided easily enough even without the change, so yes, it's a very slight cheat. First thing to do: Allocate sufficient memory in for Starsector with mods. Credits and distribution permission. It is intended to make otherwise marginal colony sites viable, encourage exploration, and serve as a late-game credit sink. There's also almost always a stripe of free space between the core worlds and the outer rim. 96a] Console Commands v2023. Vortex support for Starsector v0. 2. Put it in the mods folder and make sure it's tagged in Starsector's launcher. this means when you press alt you will be able to store/sell everything by just passing the mouse over the item. 8 demand is the most you're going to get for a player colony, as a High Command for a level 6 colony requires 8 supplies and ship hulls. ago. Whenever I try to use the up and down arrows to quick transfer items, my mouse tries to commit suicide. 10. . Vanilla adjacent stuff: Quality captains skill rework. On the market or storage screen: - Push the button (Upwards Arrow): Transfers all items from the selected Fleet tab to the market or storage. 5. Just buy it. 96a] Ship/Weapon Pack 1. So without the change max speed is 400 units, with 50% you can go 600 units at the same burn level. I understand there no modpack because it would be hell with all the update going around, but just a text list. Reply [deleted]. Otherwise this is basically how . 8. Re: Mod Troubleshooting Guide (Read BEFORE posting!) Cathedral-Hubship no longer spawning both in Bounty and Market in the campaign, i'm already check it with console command and deactivating mod and start a new game but still the ship refuse to spawn, i'm firmly believe this doesn't happen before the last update. This skill supports. Essential when fighting bosses (very powerful unique ships) and perhaps [very redacted]. ago. How to use: 1. If you close the laptop lid, the external display goes black for a moment and then becomes the main display as it should. Demonstration: Spoiler: click to expand Compatibility: It should work. Onslaught is also great because of the Burn drive. The item symbols are what each industry produces. Download and install this mod 2. You can conquer another faction's planet and give control to said faction to revive them, alongside giving them one of your own colonies. when i started playing Starsector again with the . PvtSatan • 22 days ago. You eivode tour marines into battalions of up to 800. I've grown fond of this combat ring/star type of abomination. )>Starsector>starsector-core>data>config>settings. Starsector version 0. 1. csv file under the tags column. When I design ship loadouts I rather have access to everything for the design. you should be good to go. I would recommend you to use the slightly better tech mining mod. A second Click will buy/sell the stack regardless of cargo capacity. best of the best - an extra 5% via the 3rd s-mod. Step 2. This is because production is logarithmic, i. Less stuff in your fleet means less fuel spent (marginal expense), and more importantly, less supplies spent (the real expense). Colonies are player-owned settlements on planets within the sector. Transfer All ItemsDownload version 1. one that contains a sorted list of all the ships added by mods filtered on a per-mod basis. stars, planets, and moons) If you want to see more variety in your star-faring adventures, then this mod is for you!In general, some of the "expansion" mods are great. You have to extract the contained folder into your starfarer/mods/ folder, and then select the mod you need via the game launch menu. Minor update, but there's a chance for you to get a free activation code. Fixed a bug where the shield generator would apply its penalty to colony growth even when disrupted, under construction, or toggled back to vanilla. Don’t be scared of it, you get barely any punishment for using it. 50K subscribers in the starsector community. ship file and a ship_data. That shrinks 186 inventory space down to 1 space used at base level. Militarized subsystems: massively decreases detection and increases burn speed <— get this. What happened to quick-item swapping with alt? I’m not sure whether this was a feature or a part of a mod I had installed, but I could hold alt and move any item I passed the cursor over. Iirc its max size refinery + story point upgrade + special item (no atmosphere requirement in vanilla) + Alpha core +. Go to \Starsector\starsector-core\data\config\settings. You should be able to shift+click and drag, a slider should appear letting you choose a custom amount.